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Conduction Warrior Linear Magnum ±

Level 7 EARTH Rock Effect Monster
ATK/ 2700 DEF/ 1300
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by sending 2 “Magnet Warrior” monsters whose original Level is 4 or lower from your hand, Deck, and/or face-up field to the GY. You can only Special Summon “Conduction Warrior Linear Magnum ±” once per turn this way. You can only use the 1st and 2nd effect of this card's name each once per turn.
(1) You can target 1 other EARTH monster on the field; this card gains ATK equal to half that monster’s until the end of this turn.
(2) If this card is destroyed and sent to the GY: Add it to your hand.
Chaos Distill

You can only use the 2nd effect of this card’s name once per turn.
(1) Any card sent to your GY is banished instead.
(2) You can activate 1 of these effects;
● Add 1 “Macro Cosmos”, or 1 card that mentions it, from your Deck to your hand, except “Chaos Distill”.
● If “Macro Cosmos” is on the field: Banish this face-up card from the Spell & Trap Zone; add 1 LIGHT monster with ? ATK from your Deck to your hand.
Hero’s Rule 1: Five Freedoms

Normal Trap Card
You can only use the 2nd effect of this card’s name once per turn.
(1) Target up to 5 cards in any GY(s); banish them.
(2) If this card is in your GY, except the turn it was sent there: You can banish it, then target 1 of your banished “Elemental HERO” monsters; Special Summon it, ignoring its Summoning conditions.
Archfiend Matador

LEVEL 6 DARK Warrior Ritual Effect Monster
ATK/ 0 DEF/ 0
You can Ritual Summon this card with “Ritual of the Matador”. You can only use the 1st effect of this card’s name once per turn.
(1) If this card is Ritual Summoned: You can add 2 “Archfiend” cards from your Deck to your hand, except “Archfiend Matador”, also this card cannot attack this turn.
(2) Cannot be destroyed by battle, also you take no battle damage from battles involving this card.
(3) If this card battles a monster, after damage calculation: Destroy that monster, and if you do, inflict 1000 damage to your opponent.
Ritual of the Matador

Ritual Spell Card
You can only use the 2nd effect of this card’s name once per turn.
(1) Ritual Summon 1 “Archfiend Matador” from your hand, by Tributing monsters from your hand and/or field whose total Levels equal 6 or more.
(2) You can banish this card from your GY; Special Summon 1 non-Ritual “Archfiend” monster from your hand.