OCG: CORI - Invoked

👉 Konami vừa công bố 10 lá support cho archetype “Invoked”, sẽ đổ bộ trong Chaos Origins 🃏🔥
✨👀 Kèm theo đó còn có 1 lá Alternate Art mới toanh nữa!

😎 Main Invoked chắc đang mở hội, kèo này là buff mạnh tay luôn rồi 💥



Aleister the Reminiscent


Level 4 DARK Spellcaster Effect Monster

ATK/ 1800 DEF/ 1000

You can only use the 1st and 2nd effect of this card's name each once per turn.
(1) If this card is in your hand: You can target 1 Spellcaster or Fusion Monster on the field; Special Summon this card, and if you do, that monster gains 1000 ATK until the end of this turn.
(2) If this card is Normal or Special Summoned, or flipped face-up: You can banish 1 "Invoked" monster from your Extra Deck; add 1 "Invocation", or 1 Spell that mentions it, from your Deck to your hand.

Aiwass the Spirit of the Law


Level 8 WIND Fiend Effect Monster

ATK/ 2000 DEF/ 2800

You can only use the 1st and 2nd effect of this card's name each once per turn.
(1) You can banish this card from your hand or field; add 1 "Aleister" monster from your Deck to your hand, then if this effect was activated on the field, immediately after it resolves, you can Normal Summon 1 Spellcaster monster.
(2) If a face-up Fusion Monster(s) you control is sent to the GY, except by battle, while this card is in your GY: You can Special Summon this card, then you can Fusion Summon 1 "Invoked" monster, using monsters from your hand or field as material.



Virakam the Artificial Spirit


Level 3 LIGHT Illusion Effect Monster

ATK/ 1000 DEF/ 1000

You can only use the 1st, 2nd, and 3rd effect of this card's name each once per turn.
(1) If you have an "Aleister" monster in your field or GY: You can Special Summon this card from your hand.
(2) If this card is Special Summoned: You can Set 1 "Invocation", or 1 Spell that mentions it, from your Deck.
(3) When your opponent activates a card or effect in response to the activation of your Fusion Monster's effect (Quick Effect): You can banish this card from the field, and if you do, negate that opponent's effect, and if you do that, banish that card.

Invoked Sorath


Level 6 LIGHT Pyro Fusion Effect Monster

ATK/ 1600 DEF/ 2600

1 "Aleister" monster + 1 FIRE or WIND monster
You can only use the 1st and 2nd effect of this card's name each once per turn.
(1) During the Main Phase (Quick Effect): You can target 1 Level 6 or lower monster in either GY; Special Summon it to your field in Defense Position, but its effects are negated.
(2) If this card is in your GY: You can Fusion Summon 1 "Invoked" monster from your Extra Deck, by banishing its material from your field and/or GY, including this card in the GY.



Invoked Babalon


Level 7 FIRE Illusion Fusion Effect Monster

ATK/ 2450 DEF/ 2450

1 "Aleister" monster + 1 LIGHT or EARTH monster
You can only use the 1st and 2nd effect of this card's name each once per turn.
(1) If this card is Special Summoned: You can add 1 "Virakam the Artificial Spirit" or "Magic Name - "Rosa Mundi"" from your Deck to your hand, then you can banish 1 monster from either GY.
(2) You can banish this card from your GY, then target 1 Fusion Monster you control; all face-up monsters your opponent currently controls lose ATK equal to that monster's until the end of this turn.

Invoked Okeanos


Level 9 EARTH Sea Serpent Fusion Effect Monster

ATK/ 3000 DEF/ 3000

1 "Aleister" monster + 1 DARK or WATER monster
You can only use the 3rd effect of this card's name once per turn.
(1) Your opponent's monsters cannot target monsters for attacks while this card is in the Main Monster Zone, except this one.
(2) Any monster sent to your opponent's GY is banished instead while this card is in the Extra Monster Zone.
(3) You can banish this card from your GY, then target 1 Fusion Monster you control; it can attack directly this turn.



Invoked Transcendence Aeon


Level 10 DARK Fiend Fusion Effect Monster

ATK/ 3800 DEF/ 3200

2+ Fusion Monsters with different Attributes
You can only use 1 of the 1st and 2nd effect of this card's name per turn, and only once that turn.
(1) If this card is Fusion Summoned: You can banish cards from the field and/or GYs up to the number of materials used, then if you used 3 or more, you can look at your opponent's Extra Deck and banish up to 3 cards from it.
(2) (Quick Effect): You can declare 1 Attribute; all other face-up monsters currently on the field become that Attribute until the end of this turn.

Invocation "Sword"


Quick-Play Spell Card

You can only use the 1st and 2nd effect of this card's name each once per turn.
(1) Fusion Summon 1 monster from your Extra Deck, using monsters you control. If Summoning an "Invoked" monster, you can also use banished monsters, by returning them to the GY.
(2) During your Main Phase, if this card is in your GY: You can target 1 "Aleister" monster or "Invocation" in your GY; shuffle this card into the Deck, and if you do, add that card to your hand.



Spirit Sword Aiwass


Normal Spell Card

You can only activate 1 card with this card's name per turn.
(1) Activate 1 of these effects; you cannot declare attacks for the rest of this turn, except with Fusion Monsters.
● Special Summon 1 "Aiwass the Spirit of the Law" from your Deck or GY.
● Send to the GY, or banish, 1 "Aleister" monster from your Deck.
● Look at 3 random face-down cards in your opponent's Extra Deck and banish 1 of them.

Magical Name - "Rosa Mundi"


Normal Trap Card

You can only use the 1st and 2nd effect of this card's name each once per turn.
(1) Banish 1 "Aleister" monster or 1 Fusion Monster from your GY; Special Summon 1 "Invoked" monster from your Extra Deck, ignoring its Summoning conditions, but banish it during the End Phase.
(2) If a monster(s) becomes banished face-up while this card is in your GY: You can banish this card, then target 1 of your banished "Invoked" monsters; Special Summon it.



Source: yu-gi-oh.jp

Translation: Ygorganization

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