Anarchist Monk of the Six Samuraia
Level 3 DARK Warrior Tuner Effect Monster
ATK/ 500 DEF/ 0
You can only Special Summon with the (1)st effect of this card's name once per turn. You can only use the (2)nd and (3)rd effect of this card’s name each once per turn.
If you control a “Six Samurai” monster other than “Anarchist Monk of the Six Samurai”, you can Special Summon this card (from your hand).
If this card is sent from the field to the GY: You can add 1 “Six Samurai” Quick-Play Spell from your Deck to your hand.
A “Six Samurai” monster Synchro Summoned using this card as material gains this effect.
● The Levels of all monsters your opponent controls are reduced by 1.
Instructor of the Six Samurai
Level 2 EARTH Warrior Tuner Effect Monster
ATK/ 200 DEF/ 1200
You can only Special Summon with the (1)st effect of this card’s name once per turn. You can only use the (2)nd and (3)rd effect of this card’s name each once per turn.
- If you control a “Six Samurai” monster other than “Instructor of the Six Samurai”, you can Special Summon this card (from your hand).
- If this card is sent from the field to the GY: You can add 1 “Six Strike” card from your Deck to your hand.
- A “Six Samurai” monster Synchro Summoned using this card as material gains this effect. ● Monsters your opponent controls lose 500 ATK.
Legendary Klesha Six Samurai – Shi En
Level 6 DARK Warrior Synchro Effect Monster
ATK/ 2500 DEF/ 1900
Materials: 1 Warrior Tuner + 1+ non-Tuner “Six Samurai” monsters
You can only use the (1)st effect of this card’s name once per turn.
- If this card is Synchro Summoned: You can add 1 “Six Samurai” monster or “Shien” Effect Monster from your Deck or GY to your hand.
- Once per turn, when your opponent activates a monster effect (Quick Effect): You can negate the activation, and if you do, destroy that monster.
- If this card on the field would be destroyed by battle or card effect, you can destroy 1 other monster you control instead.
Legendary Klesha Six Samurai – Enishi
Level 6 LIGHT Warrior Synchro Effect Monster
ATK/ 1700 DEF/ 1200
Materials: 1 Tuner + 1+ non-Tuner monsters
You can only use the (1)st and (3)rd effect of this card’s name each once per turn.
- If this card is Synchro Summoned: You can banish any number of “Six Samurai” monsters from your GY, then target that many monsters your opponent controls; return them to the hand.
- Warrior monsters you control gain 500 ATK/DEF during the Battle Phase only.
- If this card is sent to the GY: You can Special Summon 1 of your banished “Six Samurai” monsters.
Six Strike – Double Assault
Quick-Play Spell Card
You can only use 1 of the (1)st and (2)nd effects of this card’s name per turn, and only once that turn.
Apply 1 of these effects, or if you control 2 or more “Six Samurai” monsters, you can apply both, in sequence.
● Special Summon 1 “Six Samurai” monster with 2000 or less ATK from your hand or GY.
● Change 1 monster your opponent controls with 2000 or less ATK to face-down Defense Position.
During your Main Phase: You can banish this card from your GY, then target 1 “Six Samurai” monster in your GY; add it to your hand.